using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace rocketjump
{
    public class UISprite : Sprite
    {
        public new virtual void Draw()
        {
            GraphicsHelper.Draw(this.texture, this.position, this.scale, this.rotation);
        }

        public new void SetTexture(string texture)
        {
            this.texture = GraphicsHelper.LoadTexture(texture);
        }
    }
}
